New source added
New source has been added. Its a strange and slow running realtime 3D engine for flash mx 2004. Its not meant to do anything serious with it.
This is a flash game development blog. You will find news and information about current projects and experiments as some source code.
New source has been added. Its a strange and slow running realtime 3D engine for flash mx 2004. Its not meant to do anything serious with it.
New tutorial/source has been added. A Flash MX 2004 version of the Mbenney timer from flashkit.com, using AS 2.0.
The major bugs of the tile engine have been fixed. The latest version is uploaded, same link as always.
Lots of things are updated and work a little faster now. Some new bugs have occured and will be fixed as soon as possible. But it s a definite improvement in my opinion. The major (new) bug is actually, that some tiles (or at least one) moves when it should not. I cant explain this phenomenon yet nor fix it. But I'm of course working on it.
All the important things are updated now. All thats missing is a slightly different unloading proceture and then it will be uploaded.
I am updating the tiles engine again. Once more there should be a big performance improvement. :) This also brings a new class type with it.
A big welcome to the new member in the "club", Bad Jaz.
The last deadlinks have been removed. There was a slight problem with the hosting of images and linking them to the site, which is solved now. Again sorry for the deadlinks you may have had.
The sprite class is up to date now. Whats missing is some slight changements in the update and unload procetures but soon there will be guns (which already work exept for some hittesting and sprite unloading..). As soon as some major bugs and other small problems are solved/fixed the gta link will be updated with the latest version.
Here Are some Screenshots of the previous versions, to compare and also show how it will be like/was. But of course this is only engine based stuff. The real game graphics will be different.
The sprite class is experiencing serious performance improvement. But since there are lots of sprites its not completed yet. Be prepared for some more extra fps and smoother frame sync. :)
SetInterval VS EnterFrame in the GTA style game, using AS 2.0.
All the deadlinks from the site breakdown are repaired. The source downloads work again too.
The site was down for a while because there was to much traffic. Its soon fully working again but yet only most links work (source downloads dont).
Well I just wanted to apologize for the deadlinks you may have had lateley. These problems should be solved for now. Anyways I just started making this site so it might look a little like a building site until its done. Tutorials are added as they are written so alway check for new ones. :)
New Tutorial/Source Added:
And once again the tiles engine got optimized with another slight performance improvement. Now the state of the tiles engine could be declared as almost complete, since there is nothing much left to improve the performance. There are no more nasty 2D arrays, only single dimensional ones since this will garant faster access.
I did some engine tweaking, its still unfinished and not completely optimized but the tiles engine runs slightly faster as entities loading and unloading.
The links section got a little expanded. If you think there's an important site/url missing feel free to post it in the shoutbox.
I added some .fla source files. There will be more made in time but it should be enough for now.
I added some drafts and sketches which I drew in highschool, after getting my first hyper pen :). Its really nice how you can draw with it in flash but the vectors get huge and drawing gets slow if your painting lots of lines.
Like you might already have seen, there are some enhancements to the blogg :).
Welcome to the site, here I will publish stuff thats in development old stuff and other things.