GTA style engine
Major bugfixes and performance optimization was done on the tile engine. The zoom was improved and a radio was added. When driving you can choose from 20 radio stations which sound you like best. Have fun testing!
GTA style engine
This is a flash game development blog. You will find news and information about current projects and experiments as some source code.
Major bugfixes and performance optimization was done on the tile engine. The zoom was improved and a radio was added. When driving you can choose from 20 radio stations which sound you like best. Have fun testing!
The major tile engine bugs should be fixed now. Unfortunatelly it seems impossible to get the engine up to 30 fps under mozilla. Though it should run smoother now and have less errors. Also mac users don't need to activate any special function anymore.
The bugs in the collision detection have been fixed. Also there are 8 types of cars now instead of only one testcar. Each of the cars has a unique physical behaviour.
The engine has a little changed again. The car physics have been completely replaced by the early stages of a more realistic gta2 style physics base. The implementations of the engine is not finished yet. Yet it's stil only 1 gear. Also the slipping and handbrake and such details for high speed are not implemented yet. But the car already behaves a lot different.