Monday, November 16, 2009

Latest Improvements

Final improvements on the lighting model. The normal mapping is improved as screen space ambient occlusion was added. The screenshots below show the different lighting model parts individually on white textures. Special thanks for the great assistance and advice to Jazz!

Light and "softish" shadows


Normal mapped lighting


Screen space ambient occlusion


The final result will follow, once some texture issues are resolved, stay tuned!

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