Monday, June 08, 2009

Pro or Regress, not sure which

"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
-- Robert A. Heinlein, _Time Enough For Love_, 1973.

Sorry, but I thought you should read this :)

Unfortunatelly there is a huge pile of work and various projects going on, as usual. Oh and I also found the lost GUI graphics of cave cult evolution again! So this project is back to live support although resting in hybernation for now.

And yes, I stink at making games and especially doing long blog posts about em. Anyhow no reason to worry about the Jump n' Run shooter thingy (gotta find the right name for it still) either, its alive and kicking.
Sad part of the story is that development was going in slow motion due to silly problems.

If you wonder what the problems were, well that much I can tell you now already.
Since I am using an existing tile editor (namely TilED) and just wrote a plug in for it, it threw up problems creating some objects or data necessary for a level.
The only kind of okay working solution for the moment was just including that crap into the game engine and doing it there (it supports itself, wierd huh?) since the editor would not deliver that functionality.

The rest is just implementation details, like LOS and DIJSTRA.

Oh and I also forgot to mention the new scripting possibilities, but did now :).

So now the idea is just getting all the neat ideas out of my head and into the game, and you wouldn't believe it but the story is actually developing more and more. Its a rough path with lots of swiss cheesy holes in it but can be considered a story.
Okay you cought me! But at least it was something I managed to bother a friend with and took more then a cigarette to tell. :D

And sorry, no screenshots, no demo and certainly no game yet! As George Broussard "used" to say When It's Done (RIP Duke).