Monday, November 02, 2009

Normal Mapped Tiles

The latest addition to the platform shooter engine are "normal maps". The data is not entirely correct for every tile, since the normal maps are procedurally created and some will have to be manually created. Anyhow it has quiet some impact on how the graphics look. Stone looks more like stone and lightsources have a tiny reflection on rough struktures.

See it for yourself in the following screenshots. Left side are without normal maps and right side are with normal maps.

If you are interested in how this is actually done, feel free to drop a comment on this post. Since I've always been wondering if anyone actually cared and read this blog :).


At 6:09 PM, Blogger Unknown said...

Great thing. I just found yourblog. I'll be developing a similar engine. Is there any way to see this in action?

At 10:41 AM, Blogger LeechmasterB said...

I posted a couple of videos with a newer state of the engine, also on this blog.

How is your engine going? Do you have a website or similar?

At 11:29 AM, Blogger Unknown said...

I'll be making the engine in next 6 months, right now i'm focusing on a bit smaller projects and my particle system.


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